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Acquring Media Assets

Learning Intentions

  • Be able to identify sources of media assets
  • Be able to source media assets for a particular purpose

Success Criteria

  • I can source my own media assets including text, video, graphics and audio

Reusing assets

  • In the previous lesson we looked at the different types of media assets that are required for a game (although bear in mind the list was not an exhaustive one and there are many other media types used in video games)
  • In this lesson we are going to look at how these assets can be acquired for use within a game rather than being made from nothing

Reusing assets

  • Much like the movie industry, the games industry will often reuse assets from older games or from a free library of resources.
  • There are several reasons for this:
    • These assets will have been tested and tried throughout games and have a proven track record of working correctly
    • These assets have already been made and therefore do not need to be remade
    • These assets may already suit the purposes of the game

Reusing assets IN FILMS

Sourcing assets

  • Games, similarly to films, also reuse assets from time to time.
  • These assets will have been sourced from the same free to use sources.
  • For example, Pixabay offers free images that are completely royalty free, meaning that developers can use these images without ever having to worry about legal disputes arising from their use or having to pay for them.

Dangers of sourcing materials online

  • Assets can be found by simply typing the requirements into Google Image search and finding an appropriate one, but it should be noted that a lot of what is on Google Images is actually copyright material and should not be used without permission of the original creator.

Can you name the law?

What law covers each of these types of media?

Literary

Musical

Artistic

Films

Dramatic

Typographical Arrangement

Sound Recordings

Copyright, Designs and Patents Act 1988

Can you name the law?

What law covers each of these types of media?

Literary

Musical

Artistic

Films

Dramatic

Typographical Arrangement

Sound Recordings

Copyright, Designs and Patents Act 1988

Who owns the copyright here?

Restrictions under this act

  • Some restrictions under the act include:
    • Copying the work
    • Renting, lending or issuing copies of the work to the public
    • Performing, broadcasting or showing work in public
    • Adapting the work

Registered Design Act 1949

  • This law allows individuals and corporations to register their designs as their own intellectual property.
  • The law also states that IPs that have not been re-registered after their expiry are either free to use or transferred to someone else.
  • It also states that individual parts of a product are bound by the same copyrights and that using parts of a product is a breach of copyright.

The Digital Economy Act 2010

  • This act introduces penalties for sharing copyrighted materials online.
  • It also extends criminal penalties for online copyright infringement to match those of physical copyright infringement.

Are there actions you can perform?

Using copyrighted materials in your game

  • There are a number of ways you can use copyrighted items legitimately in your game:
    • The copyright has expired (70 years after last surviving creator)
    • Your use of work is covered under a licensing scheme that you have subscribed to and the copyright holder is a member of
    • The copyright holder has given you permission
    • Your use of the work comes under fair dealing

How else can we avoid copyright infringements?

  • There are ways that you can legally source materials that do not infringe copyrights such as:
    • Sourcing from a website such as Pixabay or Pexels which both of free and copyright free images and videos
    • Create our own

Complete the Copyright Questions worksheet
Store this in your portfolio when finished

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Acquiring Media Assets
© 2020 - 2024 J Balfour
17:00 | 23-05-2024
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